Permanent Link toFacebook is Slowly Becoming AOLFacebook is Slowly Becoming AOL

No, no… Facebook is slowly becoming AOL.

Trust me on this one.

Funny yet thought-provoking comment on TechCrunch’s post about Facebook rolling out its webmail product codename “Project Titan.” In some ways, Facebook will introduce e-mail to an entire generation just like AOL did. The question is whether it will be a reinvention of e-mail like Gmail was or something more basic.

Permanent Link toDelicious Firefox Add-on – Always “Mark as Private”Delicious Firefox Add-on – Always “Mark as Private”

duebbert
Jan 14th 2010

I would also love this option. The link provided by “exploded” shows how to do it with the delicious add-on in firefox:
1. Open firefox.
2. Type “about:config” in location bar.
3. Click “I’ll be careful, I promise”.
4. Right click anywhere on the page.
5. Select New->Integer.
6. Enter “extensions.ybookmarks@yahoo.sharemode”.
7. Enter “1″.

Finished. When you add a new link with the add-on, it will have “Mark as Private” on (only when you do it through the add-on!).

I’ve been an anti-social bookmarker since the early days, which is why I initially used BlinkList. A big reason I gave Pinboard a try was that it has an option to make private bookmarking a default setting. This hack brings that feature to the official Delicious Firefox add-on.

Permanent Link toAppsFire’s Beyond the App StoreAppsFire’s Beyond the App Store


A visual take on how users discover apps. Ties in with my recommendations for how Apple can improve the App Store this year.

Permanent Link toLog FreshBooks Expenses on the Go with ExpenseBooksLog FreshBooks Expenses on the Go with ExpenseBooks

An idea I had last summer (2009) but began working on in the late fall / early winter. Launched both for the iPhone and Android platform. Some more details on the Mobomo blog.

The Science of Entrepreneurship Comes to DC

The hardest part of entrepreneurship, which also happens to be the most important part, is building something that people actually want. Startups are birthed to solve problems and theoretically give people what they want — solutions to their problems. Within this context, the failure of a startup may be the result of problems that are not universal enough to have warranted a solution or of a solution that is not found acceptable.

Despite the advancements in business as a science during the 20th century, new ventures both inside and outside corporate walls continue to fail because of these issues. It is not due to lack of focus on entrepreneurship. Entrepreneurship and venture initiation are hot topics at business schools, the subjects of many books, and ones that in general, receive much attention. Yet, for the most part, the key part of starting a new venture — building something someone wants — has been overshadowed by understanding how to write a compelling business plan, the right way to structure an entity, and how to create “realistic” financial statements.

In one sense, it might seem fair to simply equip entrepreneurs with these more basic tools, relying on them to create the next big idea. It is not hard to imagine a business professor thinking to himself, “I’m giving paint to these artists. They’ll use what I am teaching them to bring structure to their ideas.” After all, can something creative like the “idea part” of entrepreneurship really be taught?

It turns out it can. It is what Steve Blank formalized in his Customer Development model and what Eric Ries describes as The Lean Startup. These frameworks shift away from the structure of entrepreneurship to the science of it. They focus on the core of what makes a startup successful, customers paying for a product they want.

For some, this background is not required. They are already applying customer development and lean startup principles. For others, the typical structural emphasis of entrepreneurship described here resonates and these solutions sound fresh and exciting.

The DC Lean Startup Circle

Last week, at the inaugural DC Lean Startup Circle (organized by Kevin Dewalt, Chris Bucchere, and yours truly), we had a good mix of those who were familiar with customer development and lean startup principles and those who are just learning about them. The exciting part, however, was that the room was full of those involved in DC’s entrepreneurial community, whether building products as new ventures, on the side, or as part of a larger organization.

Regardless of where people were at with understanding these frameworks or if they fully embraced them, what was awesome was that they motivated people to come out and discuss these ideas. To help set the stage, Kevin selected a couple of clips by Steve and Eric and those alone sparked quite a bit of debate and conversation.

DC has a strong and diverse tech community, especially with the federal government being in our backyards. What we are hoping with this meetup, however, is to see a more practical, “in the trenches” group of entrepreneurs, who want to approach the core part of entrepreneurship more as a profession and science and not as a lottery ticket.

For our February event, we will be shifting focus to the mobile world, and specifically the iPhone. Apple’s App Store creates a unique, challenging environment when it comes to applying customer development and lean startup principles. We will be exploring how, if at all, these frameworks can apply to the App Store through a panel discussion that I’ll moderate. If you are interested in attending, be sure to register on the DC Lean Startup Circle meetup page.

How Apple Can Improve the App Store (and iPhone) in 2010

No, this is not going to be another one of those posts. And yes, it’s a couple of weeks into 2010 yet this is a 2010 post. On the first point, I’m not even going to touch Apple’s App Store policies or the approval process, which by the way, are already showing signs of vast improvement in 2010. In fact, I’m not going to take the developer’s perspective at all. I’m going to focus on the user…because while I’m a developer (technically, the product guy), I’m also a user.

iPhone Apps About iPhone Apps

It’s my job to live in the App Store. I’m starting to spend more time in the Android Market but until the numbers start playing out differently, it will largely be all Apple all the time (especially if the tablet rumors are true). For some perspective, in 2009 I spent somewhere around $500 on iPhone apps for product development research and staying current with what was happening in the store.

Over time, I’ve begun seeing more and more iPhone apps about iPhone apps. These apps range from sharing apps with friends, recommendations, and even providing insight into the App Store. Many of these apps are trying to compensate for features missing in iTunes, the App Store, and to a lesser extent the iPhone itself.

Now, if the prediction of 300,000 iPhone apps by the end of 2010 is true, the problem of discovery and app management is only going to be exacerbated. That’s going to make users and developers frustrated, with Apple working around the clock to try to please both parties. Thus, I believe the best way for Apple to begin improving the App Store in 2010 is by learning from these different categories of iPhone apps about iPhone apps. While it may seem like I’m selling these developers out to Apple, what I actually would recommend to Apple is to buy the apps, assets, and the developers themselves because these issues are big problems to solve.

App Wish Lists

From my experience, people are still relatively stingy when it comes to buying apps on the App Store. The latest data I saw from AdMobs was that those who purchase apps are buying about $9 worth of them per month. That data is a little stale but if it holds approximately the same today, that means there is an increasingly larger amount of inventory with a similar or smaller demand (assuming the economy is affecting spending habits).

Apple has a way to help with this issue in iTunes through its wish list. Yes, there is a wish list in iTunes but it’s extremely buried. In addition, the wish list is not accessible on the device itself. Adding the wish list there would make it easier for the frugal conscious and many others to quickly make their purchases when they are ready to do so.

App Sharing

Any time friends get an iPhone or iPod Touch, the first question they ask is, “What apps should I get?” Appsfire and Chorus are two apps that help solve these problems. They each provide desktop software that indexes all iPhone apps in a person’s iTunes library with the goal of helping tell friends about these apps. Of course, Apple already has this type of information. So, the main functionality they would need to build is an interface for selecting what apps to recommend.

Appsfire provides a way to showcase these apps to friends online (e.g., here were my “must have” apps back in Sept. ‘09). Chorus focuses more on using these apps to make recommendations around the apps friends are buying, which leads to the next topic.

App Recommendations

The Genius function turned on in the OS 3.1 began providing recommendations based on past download history. As noted above though, people aren’t buying many paid apps.

Apps like Appsaurus and Appolicious provide additional ways of app discovery. Appsaurus is particularly interesting because its recommendation engine “evolves” as users continue to indicate apps that they like. Appolicious is less automated and the recommendations are based more around friends’ preferences and the reviews on their flagship site.

App (Store) Insight

Want to pick up an app when it’s on sale or reaches a certain price point? Then download Bargain Bin or PandoraBox. Bargain Bin even provides push alerts. Apple could tie features like this one directly to a user’s wish list.

As a bonus, on the developer side, keep an eye on PositionApp, which is going to provide information about changing app positions.

App Organization

Since the iPhone’s release, app management and organization have come a long way. But these features must keep pace with the growing number of apps in the store and on users’ devices.

Having used several jailbroken apps like Categories and PogoPlank, I can write that in general, Apple’s approach is smart and intuitive. But allowing screens to only be located to the left or right of each other is limiting. Let screens act more like Spaces, where they could be up, down, left, or right.

There’s also only a sense of SpringBoard organization if it is explicitly defined by the user. Why not offer some sort of automatic categorization or grouping of apps such as alphabetical, last purchased, or by the category (since Apple knows that)? Why not provide similar functionality to AppButler, which offers labels and dividers that the user can leverage to help organize his apps?

Pushing the iPhone Forward

A quick note on the iPhone itself. The Nexus One has spurred heated debate with some believing it to be awesome and others saying it’s not ready for primetime. Regardless of those positions, I’m extremely glad for its presence and for the competition.

The Nexus One should make Apple uncomfortable and looking to further innovate. While I’m sure there are some good things (or at least many of us hope there are) for the next version of the iPhone OS, Apple needs to expand its horizons. An obvious place to look is the jailbreak community.

There are some really impressive apps and tweaks improving core iPhone functionality. Go search for iRealQuickSMS (instantly reply to SMS without opening the SMS app), Action Menu (copy / paste on steroids), and SBSettings (easily toggle network connectivity and other common options). These are just some of the more common and popular jailbreak apps and there’s many more from which Apple can learn. If I were Apple, I’d hunt these developers down and offer them jobs.

Debunking the “Smartphone War”

Gartner research shows that Android will surpass the iPhone in market share by 2012. With the Android push, Droid, and rumored Google Phone, the Google strategy seems to be clear – be the operating system of mobile devices. Assuming that actually happens, the question becomes if Google will choose to follow in the footsteps of Microsoft and the PC or try to translate that presence into creating obsessive, dedicated users and developers.

Despite criticisms about Apple and especiallly its App Store policies, Apple has a unique ability to engage and excite customers and developers. No, Apple does not have the market cap of Microsoft. It does have 100,000+ apps on a platform that is less than two years old, customers that will yearly (even monthly) ante up for the latest Apple hardware and accessories, and a stock price just less than seven times that of MSFT.

There’s something to Apple’s madness. Their meticulous, proprietary, often questioned approach to business is all for the sake of quality, innovation, and perfection. It pays…literally. Customers flocked to creations like the iPod even though it was limiting and not the most “open” of all choices. Although kicking and screaming about App Store policies, developers have yet to abandon building apps for the iPhone. The reason is that the Apple approach produces. It produces better and simpler products. Customers are happy to give up control for better. Developers are willing to participate in Apple’s world because they have a higher probability of continuing to have livings as independent developers than with other options.

Mac and iPhone apps have a particular simplicity yet sophistication to them. Of course, most importantly, they are polished and very shiny. Shiny cost money. Not only is the Mac an expensive computer, most software isn’t free. Now, that might sound strange to those who have been working on a Mac for years but in the PC world, there are often dozens of software applications for any one particular task, many of which are free indefinitely (whether open source or freeware). In addition to there being far fewer options for a particular type of software, free is typically not an option on Mac beyond a fifteen to thirty day trial.

Yet Mac users generally don’t mind paying for Mac software, particularly because it seems priced fairly. Many Mac applications often are priced in the $20-50 range. Comparative to PC software, these costs are significantly less while the quality of the applications are (subjectively) much higher.

It’s amazing how many third-party independent Mac developers there are. They are making their livings by developing Mac software. The most interesting software on the Mac is not developed by Apple. Yet on Microsoft’s PC, the best software is written by none other than Microsoft and historically, that software has been very expensive.

Herein lies a major difference between Apple and Microsoft that is instructive on what’s happening with the iPhone and Android “smartphone war.” Apple’s commitment has been to be a platform. They provide that through owning the device (e.g., Macs and iPhones) and the experience (i.e., the operating systems on these devices) but not the applications themselves. While providing guidance and asking their developers to play nice in their carefully constructed world, they ultimately want their developers to be software innovators, to be the ones creating the most interesting applications. They want them to profit on the Apple platform.

Look at Android’s backer Google long enough and it’s not so hard to see it having hints of Microsoft’s approach. Google is now largely focused on its applications, as Microsoft was with its Office suite. Even though it has made acquisitions in the mobile space, those purchases were largely about monetizing the mobile market. A nice plan when all of its Web-based applications will eventually be optimized and running on Android devices. Google has thrived on innovating internally and scooping up other innovators externally but it has yet to tackle the same problem Microsoft never conquered — building an Apple-like ecosystem.

Sure, Microsoft has an ecosystem but it’s not Apple-like. Consider, for example, how long Windows Mobile has existed compared to the iPhone OS. Windows Mobile users were content to use their Microsoft applications and developers never had easy access to build, distribute, and generate profits from developing applications in that environment.

Android deals with some of these issues. It’s somewhat easier for developers to build applications. Unlike the iPhone, however, Android’s complete openness has lead to lack of standards, having to account for numerous carrier and device firmware combinations, and a multitude of other problems. Additionally, there is currently only one serious distribution channel — the Android Market on the device itself.

Based on the stats of how people discover iPhone apps, that last point may seem to be a non-issue. Apps are currently a major selling point for mobile devices though and there are basically no good ways for potential Android users to learn about Android apps until they purchase an Android device.

The value of a desktop companion like iTunes also surpasses app discovery. An iTunes Account provides a natural and existing payment mechanism for iPhone apps. iTunes itself acts as a library and backup of the device and its applications, as well as helps with the actual configuration and management of the device.

There are many other reasons the iPhone will likely continue its application dominance, including sharing code and easily being able to sync with its desktop counterparts. There’s a chance, however, that many of these points won’t matter at all. Although still early, Android appears to initially be catering to the same types of people that don’t buy Mac: technology generalists and purists. The generalist could be described as the person that has a PC and uses it “as is.” Their more important applications are Internet Explorer and Microsoft Word. The PC gives them everything they need and provided it runs fast (enough) and isn’t infected with a virus, they are happy.

The purists are the same types of people that run Linux, want everything to be open, and need ultimate control over their devices for ideological reasons. They’d sacrifice everything, including most software and applications, to ensure they own their device and can customize it as they see fit. If they can’t have an important piece of software, many of them will build it themselves.

In terms of the applications, the Android situation glaringly reflects why people like PCs and Windows Mobile. The best applications on Android are built by Google and those applications are presently the most compelling reason to get an Android device. It’s easy to “give up” all 100,000 applications for the 7-10 that someone really wants.

Both the generalist and purist come from a world where software is always “free” or just there. Google could be entirely satisfied and do quite well with serving these types of customers, becoming a Microsoft in the mobile market. To that extent, Android apps might not be so different than software on the PC – significant choices, many of which are just OK. Independent developers would have a hard time making a living in that environment.

Meanwhile, Apple may see history repeating itself. They might not be the ultimate leader in mobile device market share — and they are probably fine with that. They don’t need to be the biggest. They want to be themselves. They want the most crazed set of customers and developers. They want to keep and protect their ecosystem and continue to be a platform for users and developers, whether on the desktop or mobile device.

If all stays the same, Apple and Google will each be winners in their own rights with the losers being RIM, Symbian, Palm’s webOS (playing the part of Custer’s last stand), and to some extent Windows Mobile. That is an “if” but Google would have to aggressively change its style and approach, if it wants a bigger part of the Apple pie.